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AndEngine-based game for Android

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AndEngine-based game for Android

The aim of this Master’s thesis was to design, implement and release a game called seVer: The Hack and Slash for Google’s Android mobile platform. The development team consisted of myself and Mikko Kemppainen. The expectation was to create revenue with the finished product and it was considered we would establish a company after making enough revenue.

The work was carried out in our spare time from 2012 to 2014 using Eclipse IDE with Google’s Android SDK as the main platform with Java programming language. The game engine used was an open-source engine called AndEngine. The aim was to create unique gameplay experience combining hack ‘n’ slash elements to a side-scrolling viewpoint.

The game was developed to almost completion and a beta version was released for people interested in testing it and providing feedback and bug reports. The game did not get finished because of AndEngine’s performance issues and final lack of motivation. The decision to stop working on the game was mutual and the gained experience has since been used in our later projects.

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