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3D model of a real world model : Creating import-ready asset.

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3D model of a real world model : Creating import-ready asset.

The goal of this thesis was to create a 3D model of a real world model and make it into a import-ready asset to be used for games and other modelling software. The topic comes from my own experiences working in game projects and from the skills and training I acquired in Oulu Game Lab-program.

The created thesis works target was to work as an import-ready asset for different game engines and modelling software to be further used and polished. It's a platform for further development of the model or a way for someone else to learn and study how a real world model can be transferred to a game environment. The work will be defined in questions and areas of 3D model development which is not yet fully covered in the school's educational program of 3D modelling. Such as trying to replicate a real world model. At the end there should be a working 3D model asset to be used in future projects for game development or further polish the model in a 3D modelling program.

Source material used for this thesis combines of several guides and documentations created by the software developers and 3D modellers of Blender and SimBin communities. These communities and developers user manuals provide an ample source for information and guidance for the thesis.

The subject is worth studying as creating models for already made games is often the first touch many people have to creating content to games before making their own games from scratch. The most important questions the work concentrates on is acquiring correct reference material for the model and using it as a guideline for creating the model and making it to a readily usable asset for game engines or further polish for other users.

The tools used in this thesis project include but are not limited to Blender 3D modelling software, SimBin importing software and limited use of Adobe Photoshop for creating reference material.

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