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Rallipeli Unity-ympäristössä

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Rallipeli Unity-ympäristössä

The primary objective of this thesis is to offer a comprehensive examination of the developmental process for creating a 3D car racing game within the Unity platform. The game concept was independently chosen to actualize an idea using the Unity environment.

Over the course of the project's duration, a fully functional game was created using the C# language within Visual Studio. The game serves as a prototype with the potential for future expansions. While the foundational elements of the game operate seamlessly, an opportunity exists for further refinement and expansion to enhance gameplay and graphics within the game.

Through the strategic utilization of Unity's features, adaptable workflows, and extensive range of tools and plugins, the game was brought to fruition. The product produced and the examination conducted provide a strong basis for future research and game development opportunities.

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